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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8818
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Posted - 2014.07.17 14:40:00 -
[1] - Quote
Really anxious to hear about this, as it is listed as part of the Charlie hotfix. Well, actually only loyalty points are listed, but I'll include standings and the store in this for a little more discussion.
Loyalty Points First, let's look at current LP payouts Standing: Win / Lose Level 0: 326 / 65 Level 1: 350 / 70 Level 2: 375 / 75 Level 3: 403 / 81 Level 4: 432 / 86 Level 5: 464 / 93 Level 6: 497 / 99 Level 7: 534 / 107 Level 8: 572 / 114 Level 9: 614 / 123 Level 10: 659 / 132
Not even mentioning the overall low values of these, but you have two other big issues in my opinion 1) Increases are largely linear. There's a bit of a curve, but it should be steeper 2) Overall max potential increase in payout is only roughly double. There should be a much wider discrepancy between no loyalty and max loyalty.
Standings Now let's also take a look at how many wins are required to advanced levels in standing. Standing: Wins from last rank / Total wins from beginning Level 0: 0 / 0 Level 1: 3 / 3 Level 2: 6 / 9 Level 3: 9 / 18 Level 4: 15 / 33 Level 5: 28 / 61 Level 6: 45 / 106 Level 7: 70 / 176 Level 8: 100 / 276 Level 9: 145 / 421 Level 10: 200 / 621
Some people may say this is way too steep. I however originally liked the progression back when I was under the impression that Dust 514 had many years of life left in front of it. Now, however, I am also in agreement that this is too steep. I have always been a real active member in the FW side of things, and have definitely played a ton of FW especially since the loyalty addition in Uprising 1.7 on December 10th. Using myself then as a gauge, I have accumulated just under 300 wins (recently achieved level 8 standing and now sitting at 12% towards next) in 7 months. At this rate, it would take over a year to achieve max standing. So I guess it comes down to, 1) Will FW standings transfer to Legion? If so, having a long progression system is fine 2) If not, then how how long should it take (in terms of time) on average to reach max standing? Tanking into consideration not everyone should be max standing, it should be a big achievement, but it should also be reasonably obtainable. 3) How will other FW changes affect the frequency of FW matches? 621 wins wouldn't be that much if you could quickly get into matches instead of waiting 10+ minutes in-between. Perhaps any changes to standing should then wait until Hotfix Delta to see how participation changes in Charlie.
Loyalty Store Lastly let's take a look at the loyalty store. Currently all items have both an LP value and an ISK value, however you only get paid from FW contracts in LP. CCP FoxFour insisted it work this way because that is how it works in EVE. However, in EVE you can make ISK off of the salvage from the ships you destroy while doing FW. In Dust, however, you cannot. Additionally, in most cases you cannot even use the salvage as part of your inventory since the stuff you destroy is likely stuff you don't use. For example, most Gallente FW players will run Gallente suits with armor mods, but most the stuff they destroy and then salvage will be Caldari suits with shield mods. So what must be done? 1) Remove the ISK fee from loyalty items, perhaps raise LP prices to compensate 2) Add ISK payments to FW contracts in addition to LP payments 3) Add a "Sell to NPC Market" option so we can make ISK off our salvage 4) Change the salvage feature such that you salvage stuff from your own team's losses instead of the other team's
Personally I would prefer option (1), but if (3) were at all possible then clearly that would be the best route.
Amarr are the good guys
Their way of the Commando seems right and noble
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8838
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Posted - 2014.07.19 02:05:00 -
[2] - Quote
The points I was making were in regard to making the loyalty store more practical in terms of making transactions, so your additional point doesn't really do anything. However, it is definitely something that is needed (and really silly it was ignored during Uprising 1.8)
Amarr are the good guys
Their way of the Commando seems right and noble
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8876
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Posted - 2014.07.29 00:40:00 -
[3] - Quote
Absolutely what is most important is getting the dropsuits added in, and the ones that are missing are all the ones added in Uprising 1.8. So Amarr Scout, Caldari Scout, Caldari Sentinel, Caldari Commando, Gallente Sentinel, Gallente Commando, Minmatar Sentinel, and Minmatar Commando. And I agree, if it needs to be broken down anymore I'd say at least get the prototype versions in.
I could keep making a list, but honestly the dropsuits are such a vastly higher priority than anything else so I won't bother. Get those in first.
Amarr are the good guys
Their way of the Commando seems right and noble
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8880
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Posted - 2014.07.29 16:55:00 -
[4] - Quote
Sgt Kirk wrote:I can only speak for the Gallente LP Store since it is literally the only one I traverse. -Commando Suits -Sentinel Suits -Ion Pistol + there should be a specialist Ion Pistol (fully auto Ion Pistol ? ) On top of that there needs to be more immersion amongst the Factional Equipment. For example you could reskin the Federation Assault Gk.0 with the Federal Marine gk.0 that came in the Gallente Combat pack. There just needs to be something that sets them apart from the basic equipment. Even if it's something as trivial as color. Absolutely agree, the gear from FW needs to stand out and say, "Hey, I got this because I'm loyal to this faction." Something as trivial as unique skins for the dropsuits would go a long, long way in making FW feel more immersive and more interesting to other players. In my opinion it is a high priority (though I'd still but sidearm balance in front of it).
I know it'd likely take a bit of resources because you'd have to re-add all those suits into the game and you'd have to have your artists design a bunch of new skins (sure you can reuse the Faction Pack skins but that only works for Assaults). Despite this, I imagine the work would be done by a different team opposed to the guys who work on number and statistic balancing, and additionally all these new suits would transfer right over to Legion development as well, two birds in one stone. And now I'm getting ahead of myself, but if CCP isn't planning for that level of immersion for Legion's launch (unique skins for Faction items as an example), then I have no clue what CCP is thinking. Legion needs to be very fleshed out the first time the public gets their hands on it, and all that can be done with cross development with Dust. But I digress.
Amarr are the good guys
Their way of the Commando seems right and noble
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